Game LicenseCrime of Illegal Business OperationCriminal Jurisdiction

Disorder in Criminal Enforcement Concerning Game Publishing Licenses

游戏版号的刑事执法乱象

February 6, 2026
5 views

Summary

This article examines the growing trend of criminal enforcement actions against game companies over publishing license issues. It analyzes jurisdictional, policy, and legal arguments demonstrating why operating games without or with substituted publishing licenses should not constitute the crime of illegal business operation, and warns against profit-driven enforcement that harms the business environment.

Recently, multiple criminal cases involving game publishing licenses have occurred within the game industry. Public security authorities from other provinces have conducted cross-provincial arrests of several game companies located in Guangdong and Shenzhen on the grounds of operating games without a publishing license or using a substituted license. Company controllers, executives, and employees have been arrested under the charge of illegal business operation, and corporate bank accounts have been sealed, causing significant shock throughout the game industry.

Several years ago, our team published an article titled “The Crime of Illegal Business Operation under the Shadow of Game Publishing Licenses”, in which we predicted that the game industry might face criminal risks related to publishing licenses. That prediction has now become reality. How should game companies respond to criminal risks associated with publishing licenses? Of course, the best approach is to completely avoid operating games without a license or using substituted licenses. However, if publishers or distribution channels are unable to fully verify licensing status, how can companies avoid erroneous criminal enforcement by public security authorities? Alternatively, how should they respond once a criminal case related to game publishing licenses has already occurred?


Jurisdictional Response: Do Public Security Authorities from Other Provinces Have Jurisdiction?

At present, a notable feature of publishing license–related cases is that the investigating public security authorities are often neither located in the place where the game was developed nor where it was published or operated, but rather are unrelated county- or district-level public security bureaus in other provinces. Many in the industry naturally question whether public security authorities from other provinces have jurisdiction to enforce the law.

Article 109 of the Criminal Procedure Law provides that “public security organs or people’s procuratorates that discover criminal facts or criminal suspects shall file cases for investigation in accordance with their jurisdiction.” The judicial interpretation of the Criminal Procedure Law further clarifies that “the place where a crime is committed includes the place where the criminal conduct occurred and the place where the criminal result occurred.”

Generally speaking, the place of game development or game publishing constitutes the place of conduct or the place where the result occurs. If public security authorities from other provinces are not located in either the place of game development or the place of game publishing, they should not have enforcement jurisdiction. Therefore, jurisdictional challenges constitute an important response strategy in such cases and are also a key means of curbing profit-driven law enforcement.


Policy Response: Business Environment

On July 14, the Central Committee of the Communist Party of China and the State Council issued the Opinions on Promoting the Development and Growth of the Private Economy. Article 10 provides that the lawful property rights of private enterprises and the lawful rights and interests of entrepreneurs shall be protected in accordance with the law. It emphasizes preventing and rectifying the use of administrative or criminal measures to interfere in economic disputes, as well as local protectionism in law enforcement and judicial activities. It further calls for the regulation of compulsory measures involving property, avoidance of seizures, detentions, or freezes exceeding authority, scope, amount, or time limits, and allows for continued reasonable use of business-related property not suitable for seizure or freezing, while ensuring investigation needs and minimizing the impact on normal operations and lawful production. The policy also calls for improved complaint, retrial, and correction mechanisms for enterprise-related cases and the establishment of effective systems to prevent and correct wrongful cases.

From the perspective of central policy, supporting private enterprises and improving the business environment are of great importance. In judicial practice, regulatory authorities generally order the takedown of games operated without a license or with substituted licenses and impose administrative fines amounting to five to ten times the game’s revenue. In fact, such penalties are sufficient to deter illegal conduct, and there is no necessity to escalate these cases to the level of criminal punishment. Therefore, policy-based arguments play a crucial role in publishing license–related cases.

The crime of illegal business operation must not become a tool for profit-driven enforcement, nor a means of undermining the business environment.


Legal Response: Publishing License–Related Cases Should Not Constitute the Crime of Illegal Business Operation

The crime of illegal business operation has long been regarded as a so-called “pocket crime” and is subject to strict limitations. Its scope of application must not be expanded without restraint. Accordingly, rather than mechanically applying statutory provisions, it is necessary to examine whether publishing license–related cases truly meet the constituent elements of the crime of illegal business operation.

The crime of illegal business operation requires that the business conduct violates state regulations and seriously disrupts market order. However, whether operating games without a license or using substituted licenses constitutes a criminal offense is highly controversial, for the following reasons.


I. Whether the Requirement for Game Publishing Licenses Constitutes “State Regulations”

The direct legal basis requiring online games to obtain publishing licenses is Article 27 of the Administrative Provisions on Online Publishing Services, which provides that before publishing online games online, operators must apply to the provincial publishing administrative authority at their place of location for review and approval, and then submit the application to the former State Administration of Press, Publication, Radio, Film and Television for approval. However, the Administrative Provisions on Online Publishing Services are departmental rules, rather than “laws or administrative regulations” as required under the crime of illegal business operation.

In addition, although the Regulations on the Administration of Publications are administrative regulations, they merely stipulate that electronic publications require publishing qualifications and do not explicitly classify online games as electronic publications.

Therefore, although operating games without a publishing license constitutes conduct without prior administrative approval, whether such conduct can be deemed a violation of “state regulations” as required for the crime of illegal business operation is doubtful, and such conduct should not constitute a criminal offense.


II. Whether Games Operated Without or with Substituted Publishing Licenses Seriously Disrupt Market Order

The crime of illegal business operation has consistently been regarded as a “pocket crime.” In light of the current emphasis within the political and legal system on protecting the business environment, its application must be strictly limited. Where administrative penalties are sufficient to achieve regulatory objectives, there is no necessity to escalate enforcement to the criminal level.

In Guiding Case No. 97 of the Supreme People’s Court (the retrial acquittal case of Wang Lijun for illegal business operation), the Bayan Nur Intermediate People’s Court of Inner Mongolia held that although Wang Lijun’s conduct of purchasing and selling corn without obtaining a grain purchase license or business license violated national grain circulation regulations, it had not reached the level of seriously disrupting market order and did not possess the social harm, criminal illegality, or necessity for criminal punishment equivalent to the crime of illegal business operation under Article 225 of the Criminal Law.

In the Yanyu Hongchen illegal business operation case (Case No. (2018) Yue 01 Xing Zhong 1162), the appellate court held that online original literature is a relatively new phenomenon. While regulation is necessary, rational guidance and encouragement are equally important. Administrative authorities may impose licensing requirements for management convenience, but where administrative penalties such as criticism, notification, or fines are sufficient, criminal punishment should not be abused. Administrative authorities may order rectification or even shut down websites in serious cases, but should not resort to criminal law indiscriminately. Accordingly, the court held that operating a website without obtaining a network publishing service license did not constitute the crime of illegal business operation.

Games operated without a publishing license or with substituted licenses generally involve only licensing qualification issues, and the game content itself usually does not involve illegal content such as pornography, gambling, or political offenses. Such conduct generally does not reach the level of seriously disrupting market order and lacks the social harm, criminal illegality, and necessity for criminal punishment equivalent to the crime of illegal business operation under Article 225 of the Criminal Law. Therefore, in our view, such conduct should not constitute the crime of illegal business operation.


Final Remarks

As legal practitioners long engaged in the game industry, we do not endorse the operation of games without publishing licenses or with substituted licenses. However, we are even more opposed to depriving entrepreneurs of their personal freedom through criminal punishment.

The development of online games has been a winding process, and the emergence of publishing license regulations has historical and regulatory reasons. Operating games without licenses can be fully addressed through administrative penalties. Criminal law is modest and severe by nature, and convictions under the crime of illegal business operation should not be imposed in such cases.

In today’s economic downturn, we hope that the shadow of the crime of illegal business operation will soon dissipate from the game industry.

中文原文

近期,游戏行业发生了多起游戏版号的刑事案件,外省公安机关以无版号或者套版号为由,跨省抓捕多家广东/深圳游戏公司,以非法经营罪名义抓捕游戏公司负责人、高管及员工,查封公司银行账户,对于游戏行业产生了很大震动。

本团队曾在多年前就发布《游戏版号阴影下的非法经营罪》文章,预测游戏行业可能会面临版号的刑事风险。如今预测成为现实,游戏公司该如何应对版号的刑事风险?当然,最好的方式,是杜绝任何无版号或者套版号,但如果游戏发行或者渠道,无法完全核实版号情况,如何避免公安误判?或者如何应对已经发生的版号刑事案件?


管辖应对:外省公安是否有管辖权

目前,游戏版号类的案件有个明显特点,办案的公安机关既不是游戏研发公司所在地,也不是游戏发行公司所在地,而是无关的某个区县公安机关。相信大家也会怀疑,外省公安有没有执法管辖权?

《刑事诉讼法》第 109 条规定,“公安机关或者人民检察院发现犯罪事实或者犯罪嫌疑人,应当按照管辖范围,立案侦查。刑诉法解释“犯罪地包括犯罪行为地和犯罪结果地”。

一般来说,游戏研发和游戏发行才是所谓的行为地或者结果地,外省公安如果不在游戏研发或者发行地,是没有执法管辖权的。所以,管辖应对是一个考虑的应对策略,也是减少趋利执法现象的重要手段。

政策应对:营商环境

7月14日,中共中央、国务院发布《关于促进民营经济发展壮大的意见》,第十条规定:依法保护民营企业产权和企业家权益。防止和纠正利用行政或刑事手段干预经济纠纷,以及执法司法中的地方保护主义。进一步规范涉产权强制性措施,避免超权限、超范围、超数额、超时限查封扣押冻结财产。对不宜查封扣押冻结的经营性涉案财物,在保证侦查活动正常进行的同时,可以允许有关当事人继续合理使用,并采取必要的保值保管措施,最大限度减少侦查办案对正常办公和合法生产经营的影响。完善涉企案件申诉、再审等机制,健全冤错案件有效防范和常态化纠正机制。

从中央的政策精神,支持民营企业,改善营商环境是非常重要的政策。在司法实务中,对于无版号/套版号游戏,监管部门一般是责令下架游戏、并处游戏流水5-10倍的高额罚款。实际上,这样的处罚足以震慑违法者,没有必要一定上升到刑罚层面。因此,政策应对在版号类案件中是非常重要的。

非法经营罪不能成为趋利执法的工具,不能成为破坏营商环境的手段。

法律应对:游戏版号类案件不应构成非法经营罪

游戏版号类案件常用的非法经营罪,一直以来都被认为是“口袋罪”,是一个受到严格限制的刑法罪名,不能无限地扩大对其适用范围的理解。因此,我们不能简单机械的适用法条,而是必须关注游戏版号类案件,是否真正构成非法经营罪?

非法经营罪要求经营行为必须违反国家规定,且属于严重扰乱市场秩序。然而,无版号/套版号游戏是否属于犯罪,存在巨大争议,具体原因:

一、游戏需要版号的依据,是否属于国家规定

网络游戏需要版号的直接依据是《网络出版服务管理规定》第二十七条:网络游戏上网出版前,必须向所在地省、自治区、直辖市出版行政主管部门提出申请,经审核同意后,报国家新闻出版广电总局审批。然而,《网络出版服务管理规定》的效力层级是部门规章,并不是非法经营罪明确规定的“法律、行政法规”。

另外,虽然《出版管理条例》的效力层级虽为行政法规,但仅仅提到电子出版物需要出版资质,并未将网络游戏明确为电子出版物。

因此,无版号运营游戏虽属于未经前置审批的行为,但是否可被视为违反“非法经营罪”所需满足的“国家规定”存疑,不应当构成犯罪。

二、无版号/套版号游戏,是否属于严重扰乱市场秩序

非法经营罪一直以来都被认为是“口袋罪”,结合现在政法系统对于营商环境的支持,实践中必须严格适用“非法经营罪”,不能无限地扩大对其适用范围的理解,以通过行政处罚手段而达到惩治目的的情况下,则没有必要上升到刑罚层面。

在最高院指导案例97号的案例中(王力军非法经营再审改判无罪案),内蒙古自治区巴彦淖尔市中级人民法院再审认为,原判决认定的原审被告人王力军于2014年11月至2015年1月期间,没有办理粮食收购许可证及工商营业执照买卖玉米的事实清楚,其行为违反了当时的国家粮食流通管理有关规定,但尚未达到严重扰乱市场秩序的危害程度,不具备与刑法第二百二十五条规定的非法经营罪相当的社会危害性、刑事违法性和刑事处罚必要性,不构成非法经营罪

在烟雨红尘非法经营罪案【案号:(2018)粤01刑终1162号】中,二审法院认为,网络原创文学作为近年兴起的新鲜事物,在对其进行规范的同时更应当理性地引导和鼓励,行政主管机关从便于行政管理角度而设置各种行政许可,本身无可厚非,但可以通过行政处罚手段而达到惩治目的的情况下则没有必要上升到刑罚层面,行政主管部门本可以通过批评、通报、罚款等行政处罚的手段予以惩治,还可以责令网站补办相关手续,严重的可以关闭该网站,但不可滥用刑法手段来惩处。故从实体上看,上诉人未取得网络出版服务许可证向经营涉案网站的行为不构成非法经营罪。

无版号/套版号游戏,一般只是版号资质存在问题,游戏内容一般不存在涉黄、涉赌、涉政的违法内容,一般不会达到严重扰乱市场秩序的危害程度,不具备与刑法第二百二十五条规定的非法经营罪相当的社会危害性、刑事违法性和刑事处罚必要性,所以我们认为不应构成非法经营罪。

写在最后

我们作为长期参与游戏行业的法律工作者,不赞同游戏创业者运营无版号/套版号游戏的行为,但是笔者更不赞同用刑事处罚的方式让创业者失去人身自由。

网络游戏的发展是曲折的,游戏版号法规的出现有历史原因和现实监管原因,无版号的运营行为完全可以采取行政处罚的方式解决,刑法是谦益的、严重的,不应当以非法经营罪定罪处罚。

在经济下行的今天,希望非法经营罪的阴影,早日在游戏行业内消散。

分享文章

相关文章

General

【Weekly Gaming Law】Lawyers Comment on miHoYo’s Anti-Fraud Actions; Infringing “Reskinned” Game Ordered to Pay RMB 5 Million

【每周游戏法】律师评米哈游反舞弊;侵权游卡被判赔500万

This weekly update examines three recent legal developments in the gaming industry: miHoYo’s anti-fraud enforcement and supplier blacklist measures; a “reskin” infringement case involving a Three Kingdoms-themed card game resulting in a RMB 5 million damages award based on unfair competition; and Roblox’s launch of AI-powered interactive content generation tools. The article outlines the legal considerations arising from supply chain compliance, the boundary between public domain materials and protectable game design, and the intellectual property and compliance implications of AI-generated interactive content within UGC platforms.

0 views
General

How to Build Official Game Payment Systems in a Compliant Manner (Part II): Overseas

游戏官方支付如何合规搭建(二)海外篇

Against the backdrop of a global economic slowdown and evolving regulatory scrutiny over major app distribution platforms, an increasing number of overseas-oriented game companies are exploring the establishment of official website top-up platforms to reduce reliance on channel commissions. Building on the prior discussion of platform policies regarding payment redirection and third-party payment access, this article reviews practical cases of official website payment models adopted by several game companies, including their login mechanisms, purchasable content, regional availability, and qualification disclosures. Based on these practices, it outlines compliance considerations that overseas game companies should focus on when constructing official website payment systems, particularly in relation to account management, price display, promotional methods, and refund policy design across different jurisdictions.

5 views
General

EU’s DMA Enforcement Push: Apple and Epic Games Reach Temporary Truce

欧盟DMA强监管,苹果与Epic Games暂时握手言和

Since 2020, Apple and Epic Games have been locked in a global antitrust dispute over App Store policies. While Epic lost its U.S. lawsuit, it continued its resistance through noncompliance, resulting in a developer account ban. However, the dynamics shifted with the EU Digital Markets Act (DMA) coming into force on March 6, 2024. Epic reported that Apple, under pressure from the European Commission, agreed to reinstate its developer account in the EU. The DMA’s provisions, especially Article 5(3) and Article 6(4), require gatekeepers like Apple to allow third-party app stores and payment systems on iOS. Apple’s attempt to ban Epic amid DMA implementation triggered regulatory attention, leading to rapid Commission intervention. This incident not only highlights the DMA’s enforcement teeth but also signals a broader shift in platform governance within the EU. For global developers and digital exporters, especially those dependent on app store distribution, DMA compliance represents a strategic inflection point. Non-compliance risks include fines of up to 10–20% of global turnover, exemplified by the €1.84 billion fine Apple recently faced. As more third-party app stores (e.g., Mobivention, MacPaw) emerge, the EU’s digital market is poised for structural transformation.

4 views